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Unreal live link iclone
Unreal live link iclone










unreal live link iclone

When enabled, the incoming axis direction is flipped.īy default, the expected range of values is determined based on dynamic auto-ranging. When enabled, the engine will use this encoder data.

unreal live link iclone

The available Encoder Data include: Focus Distance, Focal Length, and User Defined (typically Aperture data depending on the camera model). The following settings apply to the Encoder Data section they're located in. See Encoder Data Settings for details on the settings in this section. The FreeD spec refers to this as User Defined. Other data from the camera, typically aperture data. See Encoder Data Settings for details on the settings in this section.įocal length data from the camera. The Generic option doesn't change any of the settings so you will need to modify them for your camera.įocus distance data from the camera. This option can affect performance slightly.Ĭustomized configurations are provided for some camera brands. When enabled, the camera sends additional information per frame. The following table provides further details on the settings. In the Live Link window, under the Subject section, select FreeD and modify the Source settings. You can modify how the Plugin interprets the data. The incoming data is in binary format so the Plugin handles how to interpret the data into the appropriate focus, iris, and zoom parameters depending on the camera model. The following sections describe how you can modify your incoming camera data correctly for your device. You can set the parameters once, however, and save them as a Live Link Preset for future use. Because each camera provides different data, when you set up your camera with Live Link FreeD, you'll need to customize the settings for your device. Most broadcast and cinematic cameras support the FreeD protocol but don't support all of its features. Move the connected physical camera and verify the Camera Actor updates in the Level.

unreal live link iclone

In this example, the Subject name is Camera 0. Select the LiveLinkComponentController that you added to your Camera and set its Subject Representation to your Live Link FreeD Subject. Search for and select Live Link Controller. In the Details panel, choose Add Component.












Unreal live link iclone