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Mist of pandaria wow
Mist of pandaria wow












mist of pandaria wow mist of pandaria wow mist of pandaria wow

Every player is rewarded for contributing to quest objectives even if other players contributed more. Every player that contributes to a kill gets loot and experience even if they aren’t grouped together. Guild Wars 2, on the other hand, rewards cooperation at every turn. Even if I do manage to do so, they have little incentive to join me they’ve already gotten credit for the quest and have no reason to help me. In theory I can group up with at least some of these players, but in practice they usually steal my kills and run off before I can click on them and ask them to join. I’m expecting them to grab my quest items, enemies and other resources for themselves. When I see another player out questing in WoW I’m annoyed. They didn’t invent any of the genres of their major franchises they simply streamlined them into the best quality games they could make, games that would become the yardstick all other games in that genre are judged by. To be fair, Blizzard’s forte has always been refining ideas. Having made the definitive RTS in Starcraft, the definitive dungeon crawler in Diablo and the definitive MMO in WoW, Blizzard doesn’t seem all that interested in straying from conventional success these days. Both Starcraft II and Diablo III were hailed as improvements on their predescesors that were still criticized for not really bringing anything new to the table. It’s odd to criticize a great game for being better than it was before, but it’s probably a criticism Blizzard is used to by now. That’s Mists in a nutshell: WoW is better than ever, but it’s still the same old grind. It’s a quality of play improvement so obvious that the moment you have it you wonder how MMO games have ever done without it, but it doesn’t actually change anything about the game it just makes it a little more pleasant.














Mist of pandaria wow